12/27/2022 0 Comments Civilization 5 leader traitsUse this file to edit or define the short text key for a trait. ***Assets\XML\Text\CIV4GameText_Misc1.xml You will also need to edit the following two files: If you are adding new traits, you will need to create new entries in the files above (just copy and paste a complete set of code, change the trait name wherever it appears, and update the values). If you are just tweaking existing traits, the files detailed above are the only files you need! Sticking with the Philosophical trait, we can see that the tag imparts the 100% Great People Birth Rate effect. Use the tag to specify which buildings are built at double speed for each trait. ***Assets\XML\Buildings\CIV4BuildingInfos.xml OK, let's get going! Here are each of the files that pertain to the leader traits. (Turn on Word Wrap and Line Numbers under the View menu for improved readability and navigation.) There are lots of XML syntax resources, so I'm not going to bother with that here. You can edit XML files with a basic text editor - I use Crimson Editor (freeware - ) for HTML, and find it works great for XML also. For instance, if you are modifying an XML file located in Assets\XML\Buildings\, you would place your modified file in Mods\YourMod\Assets\XML\Buildings\. Program Files\Firaxis Games\Sid Meier's Civilization 4\ModsĪs you find files that you would like to modify, save a copy to your Mods\YourMod folder, being sure to preserve the exact file tree. Before doing anything, create a new sub folder in the Mods folder of your Civ 4 directory, which is probably located here: The most important thing is to not overwrite the original files in your Assets folder. If you are new to modding, I'd suggest looking at one of the many "intro to modding" type posts before beginning. I feel like I owe something to the boards, so I've been looking for a post I can answer, and, at long last, I've found one! I have been lurking in the shadows and using this site as a reference while I've been constructing an ever-growing mod.
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